Thursday, 7 November 2019

Videogames case study 1: Lara Croft Go blog task

Language

1) Who is Lara Croft and when did she first appear in a videogame?


Lara Croft first appeared in 1996 Eidos PlayStation game Tomb Raider.

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?


Lara Croft and Tomb Raider are influenced by the movie Indiana Jones.

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?


Lara Croft and Tomb Raider moved beyond just being a video game as Lara croft took a different route into the movie industry whilst 'Tomb Raider' took the title for the game instead of 'Lara Croft'.In addition Lara Croft has featured in many different media sources such as magazines,adverts and also ventured into comic books and merchandise.

4) What devices can you play Lara Croft Go on?

The game Lara Croft can be played on a variety of different platforms such as iOS, Android, PS4 , PlayStation vita and even Microsoft windows. 

5) What type of game is Lara Croft Go?


Lara Croft is a action and adventure type of game. 

6) How does Lara Croft Go use narrative (storyline)?


The narrative of Tomb Raider was influenced by Indiana Jones and featured the daughter of a Lord (later a famous archaeologist), called Lara Croft on various missions through settings such as jungles, tombs and jungles. The genre is action-adventure and involves many conventions of this genre such as fighting villains using weaponry.

7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?


In Lara Croft Go there are trees, vines, cliffs, caves and rocks. All of these easily allow the audience to interpret that it is some kind of jungle setting and some may be able to tell that it is in fact the Amazon Jungle. This can help the audience to know that there could be a lot of enemies mostly in the form of animals as that is their natural habitat making them aware of these aspects of the game.The iconography such as the equipment and the selective creatures included highlight the action/adventure genre.The setting also reinforces the genre adventure.


8) What other characters or enemies feature in the game?


In the game Lara Croft Go, Lara Croft comes across quite a lot of enemies such as Lizards, Snakes and Spiders while the main villain is the Queen of Venom.


9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?


The setting for Lara Croft Go is the Amazon Jungle mainly inside the caves and at cliffs in order for the player to feel some thrill when playing the game. This is quite different from the far away island locations in the previous Tomb Raider games. This makes it seem much more adventurous and exciting for the player.

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  


Over the last 20 years Lara Croft has become a more respectable character in the gaming community leading the example that having a female heroine can be done well. Lara Croft was able to inspire many people encouraging many females to take control. When Lara Croft was first created she was heavily sexualised with a body that did not fit realistic human proportions and clothes that certainly did not fit her mission of finding relics these are some of the reasons why her character was antagonised. As the game continued to adapt her figure became much less sexualised.
Representation



1) How are women usually represented in videogames?


Women are usually represented as inferior beings to men.

2) How does the character of Lara Croft reinforce female stereotypes in the media?


The character of Lara Croft reinforces the female stereotypes in media because women are generally sexualised in majority of the media.

3) How does the character of Lara Croft subvert female stereotypes in the media?


The character of Lara Croft subverts the female stereotypes in the media as it shows women are not inferior to men and can actually be more adventurous than men. 

4) Why do some people believe the videogames industry is sexist and needs to change?


Some people might believe that the videogames industry is sexist because majority of the videogames produced either don't include females or does but portrays them in a negative and rather insulting manor. 

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?


I think Lara Croft is a icon that objectifies women,as the characters designed showing sexual aspects of a women which i think was intentionally done to appeal to male gamer's as the majority of the gaming community is operated by male gamer's.



Industries

1) What does PEGI stand for?


PEGI stands for Pan European Game Information.

2) What is PEGI's job?

Pan European Game Information (PEGI) is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors.


3) Which company created Lara Croft Go?

The company that created Lara Croft GO is Square Enix Montreal. 

4) What two popular videogame franchises were combined to create Lara Croft Go?

Tomb Raider and Hitman Go

5) What else is part of the Lara Croft/Tomb Raider franchise?

There are movies and videogames as well as advertising that ultimately support the franchise.
Audience


1) Why might an audience enjoy playing Lara Croft Go?

They might enjoy playing LC as it's an interactive, puzzle and strategic game that will engage the audience.
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

An audience might play the game whenever they can, it is a form of escapism for them. The fact that it can be easily accessed via a mobile also supports the idea that it c an literally be played whenever and wherever.
3) How did Square Enix design Lara Croft to make it appealing to an audience?
They used Lara’s classic animations from the first Tomb Raider to fit in with the turn-based game which would be quite appealing for the audience as original fans would be intrigued to play.
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?

-personal relationships
-escapism
-diversion 

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

-Lara Croft Go predominately targets a more female consumer as the game has become less sexualiased and more women are involved in the industry. It could also be aimed at older people as, stereotypically, majority of them are into solving and learning how to complete puzzles. Lara Croft Go could also be aimed at an audience who enjoyed the original Tomb Raider games.

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